![]() #RFACTOR 2 PHYSICS MOD#While the heavily anticipated rFactor 2 did not live up to early expectations, it does appear to be gaining traction thanks to new work from some of rFactor’s most popular mod teams. ISI now even has a non-licensed NASCAR inspired stock car and a fair amount of pseudo-NASCAR tracks thanks to their Third Party Affiliate (T3PA) program which takes high quality modded tracks and offers them for download in-game. ![]() This content includes a handful of laser scanned tracks and a diverse – albeit small – car list from karts to production cars to Formula 1. ![]() This has resulted in lower participation levels and has forced ISI to develop a lot more content themselves. Between stiffer competition, the fact that many of the rFactor modders are now part of development teams, and the further complexities of the ISIMotor2, community development has not been nearly the pace of the original. While all this sounds great, rFactor 2 has struggled to gain the wide spread success that the original enjoyed. ISIMotor2 picks up where rFactor’s ISIMotor left off, enhancing the already excellent physics with features such as chassis and tire side wall flex, tires that pick up debris, RealRoad tracks that “rubber-up” during a race, day-to-night transitions, changing weather conditions – including rain – and updated graphics. Like the original, rFactor 2 arrived from ISI with single digit car and track counts, with the responsibility being on the modding community to fill the blank canvas with content.Īt the heart of rFactor 2 is ISI’s latest game engine, ISIMotor2. ![]() The follow-up to the immensely popular Image Space Incorporated’s (ISI) rFactor, rFactor 2 began a lengthy beta testing phase in January 2012. ![]()
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